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Post by slimshady on Dec 1, 2007 9:35:25 GMT
Thats a relief
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mihangelion
Tau Incarnate
Tau Group Moderator
Shas'o Kunas
Posts: 235
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Post by mihangelion on Dec 9, 2007 21:33:56 GMT
Ok since i have decded which direction i wanna go with the Tau. I was wondering about a few of the rules.
Firsty what are we going to do about the range of weapons? e.g. one of the good things about the pulse rifle is its very long range compared to a lasgun
Secondly What about Burst Cannons? possible making these the Tau support weapon? i.e. large mag and full auto with a certain fps perhaps?
Thirdly I am eventually going to create a Stealth Suit so i guess this comes in the same realms as other stealthy characters just thought i would ask how these would operate so if we only get a small amount of Tau players then Stealth Teams (SV-15 not the larger one) would be a great idea and would be excellent story wise
seeming as i havnt really got LARP experience i thought i would ask about these before making any moves
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Post by Manius on Dec 10, 2007 9:08:44 GMT
Glad your getting on with your Tau…*note to self – must write their rules*
Range of weapons – impossible to extend ranges with Airsoft weapons without changing their power. If you want to use sniper, single action rifles for pulse rifles then you can but my initial reaction is that its not the way you want to go.
I need to read up more on Tau and the “tiering” of their weapons as each race should have three tiers, to exclude Tier One for Tau, for example, would unbalance the game.
Burst Cannon are ideal candidates for their support weapons but in a vein with the rules I have for Shriken Cannons – support weapons but no requirement for bipod or firing prone.
Stealth Suit teams – Rules addition could be similar to Psyker power “Displace”. There is no physical way you can be “stealthed” unless you’re a highly trained person, so we can use a limited “displace” power (carded system) to allow a Stealth Suit team to be able to avoid incoming fire for a short period.
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mihangelion
Tau Incarnate
Tau Group Moderator
Shas'o Kunas
Posts: 235
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Post by mihangelion on Dec 10, 2007 21:41:51 GMT
yeh the initial ideas are coming on nicely. its just getting others interested but gonna ask my friends when i have decided on the specifics.
on the note of FPS why dont we just lower the power of say the lasgun and then the guns that are meant to be longer range can be.
well the squad (say there was 3 of us) would have 2 burst cannons and possible a pulse cannon. might seem a little uber but take into account that there will only be a small number of us.
i think the displace would work quite well although we would have a problem and not be very stealthy if we got shot before we could call it lol
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Post by Cadet Commissar on Dec 10, 2007 22:39:43 GMT
Sorry mate, but for my two cents worth, the FPS on an aeg, are their to stay events would cost too much if you have to change internals for events that would get very expensive.
But, If you want to use a 328fps +10% (constant Chrono of less than360fps)gun, I cant see a problem, from MY pov, if you have a minimum engagement range. However, thats coming from a player and NOT staff.
As has been said, stealth shouldnt be a "Givven" skill, it should be down to your ability. If you cant stealth you shouldnt. How would you ref "Displace" without having a ref with the squad? BTW, have you thought about doing pathfinders instead?
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mihangelion
Tau Incarnate
Tau Group Moderator
Shas'o Kunas
Posts: 235
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Post by mihangelion on Dec 11, 2007 2:23:14 GMT
yeh pathfinders will be the easiest to do im just exploring all options (maybe pathfinders with rail rifles hehe) anyway pathfinders will be the easiest as i said due to the minimal amount of armour they wear and the weapons would be simple to do aswell. i understand what you are saying about the fps limits i just thougt it would be best to take range into account thats all.
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Post by Manius on Dec 11, 2007 9:33:14 GMT
“on the note of FPS why dont we just lower the power of say the lasgun and then the guns that are meant to be longer range can be.”
- I have to agree with the Cadet Commissar here. I will not rule for different FPS apart for where safety is concerned and within the guidelines given by the law. You can still have a longer EFFECTIVE range on an AEG by use of a longer inner barrel which is also a tighter unit (Prometheus for example). There is a significant difference for example between the engagement ranges of my AK47 Beta and my Mk12 SPR, a good 10mtrs or more. This is due to the SPR having a far longer barrel as well as it being a tighter barrel.
“well the squad (say there was 3 of us) would have 2 burst cannons and possible a pulse cannon. might seem a little uber but take into account that there will only be a small number of us.”
- Once I have formulated the rules I’ll release them as a supplement to the core rules and you’ll see what your characters can “afford” to play.
“But, If you want to use a 328fps +10% (constant Chrono of less than360fps)gun, I cant see a problem, from MY pov, if you have a minimum engagement range. However, thats coming from a player and NOT staff.”
- Whilst I have mentioned a 10% variance allowance on AEG’s I am strongly considering an ABSOLUTE limit of 355fps. I am still taking independent advisement on this subject outside of this arena and I will issue the findings within the OOC Safety and Glossary rule supplement.
“How would you ref "Displace" without having a ref with the squad? BTW, have you thought about doing pathfinders instead?”
- “Displaced” is already a self-policing rule. The skill has to be used in conjunction with OOC “power cards”, in this case they would represent the Stealth Suits power cell (you’ll have limited uses of it). On the point of being shot before you get a chance to use it…erm…you might but if you play tactically and well your equally libel to be able to issue the OOC call and use the power at the perfect moment and really rip your enemy a new orifice!
“anyway pathfinders will be the easiest as i said due to the minimal amount of armour they wear and the weapons would be simple to do aswell.”
- Don’t forget your reversed knee’s! (I’d like to see that physrep’d but I don’t think I’ll completely insist on it).
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mihangelion
Tau Incarnate
Tau Group Moderator
Shas'o Kunas
Posts: 235
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Post by mihangelion on Dec 11, 2007 13:17:53 GMT
yeh the reversed knees are more like a extra section of the foot and ive been mulling it over for awhile. it could easily be done but not if you wanna take safety into account
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Post by Manius on Dec 11, 2007 13:45:54 GMT
It can be done safely as well but the results are less than satisfactory (basically you build out your calf and front thigh vastly)
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Post by Cadet Commissar on Dec 11, 2007 18:31:11 GMT
You could sign a pact with santa and get a set of cloven hoozs, that would be spot on for Tau.
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mihangelion
Tau Incarnate
Tau Group Moderator
Shas'o Kunas
Posts: 235
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Post by mihangelion on Dec 11, 2007 23:29:49 GMT
are there any LARP website that demonstrate this and tips etc? i had the image of running round in long high heels lol
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Post by Cadet Commissar on May 11, 2008 3:12:45 GMT
Manius, are their any plans to work out the rules for Space Marine Scouts?
I know a squad of marines would wipe the floor with a platoon of guard, but the Scouts, even then with limited numbers, would let you be one of the Space Marines, while keeping it still pretty even stats wise.
Thanks mate
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Post by john on May 11, 2008 5:18:26 GMT
The scouts are just young Marines (as I understand it)the only differance is slightly lighter armour and experiance. As for the Tau I was talking to a mate who has been using the new type of stilts (the ones wth the carbo fibre spring), he's been using them at a Larp group (I think its the maelstrom but not sure) playing a 7ft tall Gnoll, as a basis for the TAU this would work and they are "safe". You do need to practice with them as I am told standing still is not easy.
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mihangelion
Tau Incarnate
Tau Group Moderator
Shas'o Kunas
Posts: 235
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Post by mihangelion on May 11, 2008 13:06:41 GMT
sounds very interesting. would you be able to get hold of any pictures? hiding might be a problem
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Post by Manius on May 12, 2008 8:09:21 GMT
Cadet Commissar –
The general rule of Grim Darkness is: “If you build it we’ll make rules for it”.
I have to admit that a Scout Marine would be a far easier kit to put together but obviously only offering marginal protection.
In short, if you start work on a project for this I’ll write rules for it.
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